Dressing Above Your Station

OVERVIEW

Dressing Above Your Station was a virtual exhibition exploring the life and work of artist Steven Campbell from a fashion and textiles perspective.

STUDIO

ISO Design
PANEL

YEAR

2022

ROLE

ANIMATION
PHOTOGRAMMETRY
2D & 3D ASSET PREP

CREDITS

Curated by Beca Lipscombe and Mairi MacKenzie
Developed in partnership with Rob Kennedy
Production and Digital Design by ISO Design
Web Development by Andrew Hopkins

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the production process from initial storyboarding all the way through to final delivery.

The Rose Window Room was my main focus - a technically complex projection - mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.

The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.

Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.

Dressing Above Your Station

OVERVIEW

Dressing Above Your Station was a virtual exhibition exploring the life and work of artist Steven Campbell from a fashion and textiles perspective.

STUDIO

ISO Design
PANEL

YEAR

2022

ROLE

ANIMATION
PHOTOGRAMMETRY
2D & 3D ASSET PREP

CREDITS

Curated by Beca Lipscombe and Mairi MacKenzie
Developed in partnership with Rob Kennedy
Production and Digital Design by ISO Design
Web Development by Andrew Hopkins

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the production process from initial storyboarding all the way through to final delivery.

The Rose Window Room was my main focus - a technically complex projection - mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.

The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.

Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.

Dressing Above Your Station

OVERVIEW

Dressing Above Your Station was a virtual exhibition exploring the life and work of artist Steven Campbell from a fashion and textiles perspective.

STUDIO

ISO Design
PANEL

YEAR

2022

ROLE

ANIMATION
PHOTOGRAMMETRY
2D & 3D ASSET PREP

CREDITS

Curated by Beca Lipscombe and Mairi MacKenzie
Developed in partnership with Rob Kennedy
Production and Digital Design by ISO Design
Web Development by Andrew Hopkins

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the production process from initial storyboarding all the way through to final delivery.

The Rose Window Room was my main focus - a technically complex projection - mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.

The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.

Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.