The Access Core exhibit was an eight-minute film showcasing Pollok Park throughout the seasons, with museum objects captured in 3D using photogrammetry and processed through Reality Capture. Retopology, lighting, tracking and rendering were all handled in Cinema4D, before the photorealistic models were composited into the live park footage, blurring the boundary between the museum and its natural surroundings.
The Long Corridors work involved four large portrait screens placed throughout the museum's corridors, presenting slow-paced animations of objects from the collection. Unlike traditional turntable footage, working directly from photogrammetry models allowed for much greater control over pacing and enabled close-ups that simply wouldn't be possible with a camera. Objects with complex surfaces, holes or reflective materials required particularly careful planning and capture time.
The Rehearsal was an animation based on Edgar Degas' painting of the same name, exploring his unconventional approach to composition. Stylised frame interpolation was applied to live-action footage to achieve a painterly visual quality, with my main role focused on generating and animating frames for each individual character in Photoshop, preserving the feel of the original painting while bringing the figures into motion.
I also reworked old photographs of Glasgow, bringing them back to life for AV's with live action characters of the Burrell Family.