Inverness Castle Experience

OVERVIEW

A multi-room immersive media experience housed within the historic Inverness Castle, celebrating the culture, landscape and heritage of the Scottish Highlands. Each room delivers a distinct visual experience — from intimate projection-mapped displays and photogrammetry-driven installations to a large-scale 360 end show — combining animation, particle effects, compositing and bespoke VFX to create a journey through the Highlands story.

STUDIO

Ay-Pe

YEAR

2025

ROLE

3D ANIMATION, CONCEPT DEVELOPMENT

CREDITS

Produced and Designed by Ay-Pe
Creative Direction: Richard Playford

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the creative process from initial storyboarding all the way through to final delivery.


The Rose Window Room was my main focus - a technically complex projection mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.


The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.


Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.

Inverness Castle Experience

OVERVIEW

A multi-room immersive media experience housed within the historic Inverness Castle, celebrating the culture, landscape and heritage of the Scottish Highlands. Each room delivers a distinct visual experience — from intimate projection-mapped displays and photogrammetry-driven installations to a large-scale 360 end show — combining animation, particle effects, compositing and bespoke VFX to create a journey through the Highlands story.

STUDIO

Ay-Pe

YEAR

2025

ROLE

3D ANIMATION, CONCEPT DEVELOPMENT

CREDITS

Produced and Designed by Ay-Pe
Creative Direction: Richard Playford

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the creative process from initial storyboarding all the way through to final delivery.


The Rose Window Room was my main focus - a technically complex projection mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.


The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.


Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.

Inverness Castle Experience

OVERVIEW

A multi-room immersive media experience housed within the historic Inverness Castle, celebrating the culture, landscape and heritage of the Scottish Highlands. Each room delivers a distinct visual experience — from intimate projection-mapped displays and photogrammetry-driven installations to a large-scale 360 end show — combining animation, particle effects, compositing and bespoke VFX to create a journey through the Highlands story.

STUDIO

Ay-Pe

YEAR

2025

ROLE

3D ANIMATION, CONCEPT DEVELOPMENT

CREDITS

Produced and Designed by Ay-Pe
Creative Direction: Richard Playford

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the creative process from initial storyboarding all the way through to final delivery.


The Rose Window Room was my main focus - a technically complex projection mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.


The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.


Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.