Portals

OVERVIEW

An online interactive experience developed for artist Lucas Chih-Peng Kao and Tramway, Glasgow, transforming a high-resolution 3D scan of the building into a navigable sculptural environment through which visitors can uncover the artist's embedded 360 films.

STUDIO

ISO Design
PANEL

YEAR

2022

ROLE

ANIMATION
PHOTOGRAMMETRY
2D & 3D ASSET PREP

CREDITS

Curated by Beca Lipscombe and Mairi MacKenzie
Developed in partnership with Rob Kennedy
Production and Digital Design by ISO Design
Web Development by Andrew Hopkins

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the production process from initial storyboarding all the way through to final delivery.

The Rose Window Room was my main focus - a technically complex projection - mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.

The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.

Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.

Portals

OVERVIEW

An online interactive experience developed for artist Lucas Chih-Peng Kao and Tramway, Glasgow, transforming a high-resolution 3D scan of the building into a navigable sculptural environment through which visitors can uncover the artist's embedded 360 films.

STUDIO

ISO Design
PANEL

YEAR

2022

ROLE

ANIMATION
PHOTOGRAMMETRY
2D & 3D ASSET PREP

CREDITS

Curated by Beca Lipscombe and Mairi MacKenzie
Developed in partnership with Rob Kennedy
Production and Digital Design by ISO Design
Web Development by Andrew Hopkins

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the production process from initial storyboarding all the way through to final delivery.

The Rose Window Room was my main focus - a technically complex projection - mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.

The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.

Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.

Portals

OVERVIEW

An online interactive experience developed for artist Lucas Chih-Peng Kao and Tramway, Glasgow, transforming a high-resolution 3D scan of the building into a navigable sculptural environment through which visitors can uncover the artist's embedded 360 films.

STUDIO

ISO Design
PANEL

YEAR

2022

ROLE

ANIMATION
PHOTOGRAMMETRY
2D & 3D ASSET PREP

CREDITS

Curated by Beca Lipscombe and Mairi MacKenzie
Developed in partnership with Rob Kennedy
Production and Digital Design by ISO Design
Web Development by Andrew Hopkins

About the project

This was one of the most involved projects I've worked on, spanning pretty much every part of the production process from initial storyboarding all the way through to final delivery.

The Rose Window Room was my main focus - a technically complex projection - mapped onto a rose window that was also back-lit with LED, requiring animations to work cohesively across both the window and the walls either side. The room explored the interconnected Highlands landscape through animated particle animals and flowing environmental sequences.

The Forest Room was a fully immersive magical Highlands landscape, with Highland creatures moving through the scene via layered particle effects. The End Show - a 360 large-scale showstopper - involved animating animals and developing VFX sequences at a scale that pushed the work in a new direction.

Photogrammetry work for the project involved travelling across the Highlands, scanning objects in museums on location, which were then projected onto a physical bookcase within the space.